/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated April 5, 2025. Replaces all prior versions.
 *
 * Copyright (c) 2013-2025, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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 *****************************************************************************/

#ifndef SPINE_COCOS2DX_H_
#define SPINE_COCOS2DX_H_

#include "cocos2d.h"
#include <spine/spine.h>

#include <spine/SkeletonRendererCocos2dX.h>

#if COCOS2D_VERSION < 0x00040000
#include <spine/v3/SkeletonBatch.h>
#include <spine/v3/SkeletonTwoColorBatch.h>
#else
#include <spine/v4/SkeletonBatch.h>
#include <spine/v4/SkeletonTwoColorBatch.h>
#endif

#include <spine/SkeletonAnimation.h>

namespace spine {
	class Cocos2dAtlasAttachmentLoader : public AtlasAttachmentLoader {
	public:
		Cocos2dAtlasAttachmentLoader(Atlas *atlas);
		virtual ~Cocos2dAtlasAttachmentLoader();
		virtual void configureAttachment(Attachment *attachment);
	};

	class Cocos2dTextureLoader : public TextureLoader {
	public:
		Cocos2dTextureLoader();

		virtual ~Cocos2dTextureLoader();

		virtual void load(AtlasPage &page, const String &path);

		virtual void unload(void *texture);
	};

	class Cocos2dExtension : public DefaultSpineExtension {
	public:
		Cocos2dExtension();

		virtual ~Cocos2dExtension();

	protected:
		virtual char *_readFile(const String &path, int *length);
	};
}// namespace spine

#endif /* SPINE_COCOS2DX_H_ */
